Weaponry

Weaponry are items that players can carry and equip to protect themselves from monsters or otherwise provide utility to aid survival.

Ammo Weapons
With the exception of the Crank, these weapons must be manually reloaded once they are out of shots. The Disarm modifier will also remove shots from the clip if the player has it currently deployed. When an ammo weapon is scrapped, it provides +25 Armor to the player, or +50 Armor instead if the weapon is upgraded.

One-handed
These weapons can be dual-wielded if two of them are acquired. This doubles their clip size, and save for the Revolver, the fire rate as well, but doubles the carrying weight, lowers accuracy, and lengthens the time it takes to reload.

Two-handed
These weapons can be upgraded if a second instance of the weapon is gained, becoming marginally heavier and usually gaining a situational alternate fire or additional property.

Energy Weapons
Weapons that use Energy do not need to be manually reloaded, instead using the player's Energy reserve which passively regenerates while not in use. However, Energy is shared between all of the player's weaponry or utility that use it. When an Energy weapon is scrapped, it provides +50 Max Energy to the player, or +100 Max Energy instead if the weapon is upgraded, in addition to also completely refilling the player's Energy reserve.

One-handed
These weapons can be dual-wielded if two of them are acquired. This doubles their fire rate, but doubles the carrying weight and lowers accuracy.

Two-handed
These weapons can be upgraded if a second instance of the weapon is gained, becoming marginally heavier and usually gaining a situational alternate fire or additional property.

Instruments
The instruments are technically carried and equipped identically to weapons, drop under the Energy weapon category as loot, and have all of the functions such as upgrading, dropping for other players, or scrapping to recycle them, but they provide unique passive utility instead of being able to fire and deal damage to monsters.

Scrapping
Held items can be recycled into other resources, mostly useful when replacing unneeded weaponry, in multiplayer where resources are more scarce, or even in the middle of a wave in an emergency life-or-death situation.

4 new weapons will be added (1 that will scrap as Dynamite, 1 that will scrap as Firebomb, and 2 that will scrap as Grappling Hook) so that every current class has 7 scrap weapons, giving them roughly equal chance to receive drops.

With new classes, rather than redistributing, it's possible that classes will share pools. For instance, the proposed Cavalry's Lassos could share the same scrap rewards as Frontiersman's Grappling Hooks, or the proposed Aeronaut's Balloons share the same scrap rewards as Incendiary's Firebombs.